using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(fileName = "EnemyData", menuName = "EnemyDatas/Data")]
public class EnemyConfiguration :ScriptableObject
{
    [SerializeField]
    public List<EnemyDatas> enemyDatas = new List<EnemyDatas>();
}
